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[NT 33762] ISBD
Immersive realm of extended reality : navigating the future of virtual and augmented reality
[NT 42944] Record Type:
[NT 8598] Electronic resources : [NT 40817] monographic
[NT 47348] Title Information:
navigating the future of virtual and augmented reality
[NT 47261] Author:
DuttaSuman,
[NT 47354] Secondary Intellectual Responsibility:
DuttaSuman,
[NT 47351] Place of Publication:
Delhi
[NT 47263] Published:
BPB Publications;
[NT 47352] Year of Publication:
2024
[NT 47264] Description:
1 online resource (xx, 202 p.)
[NT 47266] Subject:
Augmented reality -
[NT 47266] Subject:
Virtual reality -
[NT 51458] Online resource:
https://portal.igpublish.com/iglibrary/search/BPB0000561.html
[NT 47265] Notes:
Includes index
[NT 51398] Summary:
Access restricted to authorized users and institutions
[NT 50961] ISBN:
9789355519450
[NT 60779] Content Note:
Immersive realm of extended reality : navigating the future of virtual and augmented reality About the Author About the Reviewer Acknowledgement Preface Table of Contents Chapter 1 Immersive Technology Promise and Potential Chapter 2 The Psychology of Presence in Immersive Technologies Chapter 3 Designing Immersive Experience Chapter 4 Evolution of VR Hardware Chapter 5 The Role of AI in AR, VR, and XR Chapter 6 Business Landscape of AR, VR, and XR Chapter 7 Applications of AR, VR, and XR in Healthcare Chapter 8 Applications of AR, VR, and XR in Education Chapter 9 Ethics in Immersive Technologies Chapter 10 3D Modeling and User Interface Design Chapter 11 Building VR Applications with Unity Chapter 12 Building and Monetizing Successful VR and AR Applications Index
Immersive realm of extended reality : navigating the future of virtual and augmented reality
Dutta, Suman
Immersive realm of extended reality
[[electronic resource]] : navigating the future of virtual and augmented reality / Suman Dutta - Delhi : BPB Publications, 2024. - 1 online resource (xx, 202 p.).
Immersive realm of extended reality : navigating the future of virtual and augmented reality.
Includes indexMode of access: World Wide Web.
ISBN 9789355519450ISBN 9789355517227
Augmented realityVirtual reality
Dutta, Suman
Immersive realm of extended reality : navigating the future of virtual and augmented reality
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Immersive realm of extended reality : navigating the future of virtual and augmented reality
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About the Author
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About the Reviewer
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Acknowledgement
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Preface
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Table of Contents
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Chapter 1 Immersive Technology Promise and Potential
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Chapter 2 The Psychology of Presence in Immersive Technologies
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Chapter 3 Designing Immersive Experience
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Chapter 4 Evolution of VR Hardware
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Chapter 5 The Role of AI in AR, VR, and XR
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Chapter 6 Business Landscape of AR, VR, and XR
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Chapter 7 Applications of AR, VR, and XR in Healthcare
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Chapter 8 Applications of AR, VR, and XR in Education
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Chapter 9 Ethics in Immersive Technologies
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Chapter 10 3D Modeling and User Interface Design
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Chapter 11 Building VR Applications with Unity
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Chapter 12 Building and Monetizing Successful VR and AR Applications
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Index
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Access restricted to authorized users and institutions
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Virtual and extended reality technologies have come a long way since their inception, and today, they are poised to change how we work, learn, and interact with the world. From gaming and entertainment to education, healthcare, and beyond, these technologies have the potential to revolutionize many aspects of our lives. Understand the advancement of VR hardware, then master immersive design principles and analyze the powerful role of AI in XR. Explore the frontiers of VR/AR applications, from revolutionizing healthcare with virtual surgery simulations to bringing history to life with interactive AR experiences. Learn the business landscape of VR/AR, perfect the ethical considerations, and gain a deep understanding of the technical workings behind these incredible technologies. With practical guidance on building VR apps in Unity and monetizing your creations. By the end of the book, readers will have a deep understanding of the potential benefits and risks of these technologies, as well as the knowledge and tools needed to build successful VR and AR applications that are both innovative and ethical
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